Pokemon and Suture

Pokemon Emerald was the first video game I ever played. There were many moments in Pokemon Emerald that I will not forget and that I sutured to when I was a child. I related myself to it and felt a great connection to the game and I still do to this day.



This clip shows the process of selecting the first pokemon. The pokemon professor is being chased by a wild pokemon and needs the player's help. He instructs the player to pick out one of 3 pokemon to help him. This small moment had a lot of meaning to me because it signified the start of a journey that would last to this day. I always had a passion for pokemon and getting my first pokemon felt very real to me. Ever since I picked my first pokemon, I have related many aspects of my life to it. I started playing when I was 9 years old, but I had known about pokemon for many years prior because I'd watch it on TV, so I already had an idea of what the game would be like. However, the feeling of suture was much stronger when playing the game instead of watching it. Watching it, I only knew what the characters experienced, but playing it, I was able to go on my own journey. It made me feel suture towards the idea and the world of pokemon. Fast forward to now and I am still a big fan of pokemon. I collect the pokemon trading cards, I still play the pokemon video games and I purchase pokemon merchandise. I felt suture to pokemon because although I myself could never actually have a creature with elemental powers, I still have a feel of what it would be like through the games. Out of all the things I suture to, pokemon is the biggest one. It has stayed a part of my life ever since my first pokemon in Pokemon Emerald and it probably will stay that way forever.

I think my experience is best described by the following Silverman quote: "The representations within which we recognize ourselves are clearly manufactured elsewhere, at the point of the discourse's origin. In the case of cinema, that point of origin must be understood as both broadly cultural (i.e. as the symbolic field) and as specifically technological."

Kaja Silverman (1994). The Subject of Semiotics. New York: Oxford Univ. Press.