PONG

MUAG 4200: Videogames: Behind the Screens

Instructor: Dr. David Bard-Schwarz

This is the skeleton of a course I teach at the University of North Texas in Video Games. In the course we do three things:

  • we read in psychoanalysis, semiotics, narrative theory, interactivity theory; i have posted videos on these topics and students write in discussion boards daily on these topics as they relate to our focus: the video game LIMBO
  • we make sounds from scratch (from an A-440 sine wave) in audacity (using multiple traks, effects, white and pink noise, squaretooth and sawtooth waves)
  • each student adapts a sinple PONG game (in javascript) to a specific aesthetic using the sounds they have made for paddle sounds, wall sound, and ambient sound).

at the end of the course each student writes a personal response / research paper based on their readings; each student also has their own version of PONG.

Here is a bibliography of our work:

  • Althusser, Louis. "Ideology and Ideological State Apparatuses" in Lenin and Philosophy. Ben Brewste (New York: Monthly Review Press, 1971).
  • Anzieu, Didier. "The Sound Envelope" in The Skin Ego. Chris Turner (New Haven: Yale University Press, 1989).
  • Barthes, Roland. "The Reality Effect" in The Rustle of Language Richard Howard (Berkeley, CA: UC Press, 1984 (1968)).
  • Baudrilliard, Jean. "The Simulacrum" in Simulacra and SImulation (Ann Arbor: U of Michigan Press, 1983).
  • Foucault, Michel. "The Panopticon" in Discipline and Punish Alan Sheridan (New York: Vintage, 1995 (1975)).
  • Massumi, Brian. "The Autonomy of Affect" in Cultural Critique. number 31. Autumn 1995.
  • Freud, Sigmund. Beyond the Pleasure Principle. James Strachey (New York and London: Norton, 1990 (1920)).
  • Lacan, Jacques. "The mirror stage" in Ècrits. Alan Sheridan (New York and London: Norton, 1977).
  • Lindley, Ernest. "A Study of Puzzles with Special Reference to the Psychology of Mental Adaptation" in The American Journal of Psychology. July 1897. Volume 8 number 4.
  • Rogers, Ariel. "Taking the Plunge" in Screen Ideologies (Amsterdam: Amsterdam University Press, 2019).
  • Silverman, Kaja. "Suture" from the Subject of Semiotics (New York: Oxford University Press, 1982).
  • Smuts, Aaron. "What is Interactivity" in The Journal of Aesthetic Education volume 43. number 4, winter 2009.
  • Todorov, Tzvetan. "The Two Principles of Narrative" in Diacritics. volume 1 number 1. autumn 1971.

Hello

  • 06.07.2021

    setting up pong

    generic pong

    my meditation pong

    my forest pong

    eden rodruiguez: rain pong

    elizabeth adeeko: pong

    maggie macdonald: pong

    nyla henderson: pong

    chanyoung lee: pong

    taylor pittman: pong

    skylar stewart: pong

    fausto tello: pong

    thomas white: pong

    psychoanalysis

    Freud on the Pleasure Principle: pdf: pdf

    sound design

    introduction to sonic visualizer, audacity, audio editing

    pong

  • 06.08.2021

    psychoanalysis

    Lindley on Puzzles: pdf

    sound design

    a continuum: sound / noise; notes from the outset of LIMBO; what are they and how do they relate to noise.

    pong

    audio triggers and how to design a version of the game to represent emotional states

  • 06.09.2021

    psychoanalysis

    Anzieu, The Skin Ego "the sonorous envelope"

    sound design

    Online sine tone generator; how to make an auditory sonorous envelope

    the six basic emotions: happiness, sadness, fear, disgust, anger, surprise

    pong

    what kinds of auditory sonorous envelopes would be appropriate to express any of the six basic emotions.

  • 06.10.2021

    psychoanalysis

    Lacan, "the Mirror Staqe: pdf

    Barthes, "the Reality Effect": pdf

    sound design

    background, ambient sound

    pong

    background image, sound and sound of ball hitting the wall

  • 06.14.2021

    psychoanalysis

    Massumi, "the Autonomy of Affect":pdf

    sound design

    tritones and perfect fifths

    pong

    sounds of ball hitting the wall and sounds of ball hitting paddle

  • 06.15.2021

    psychoanalysis

    Bentham, "the Panoptison": pdf

    Foucault, "(excerpt) Discipline and Punish: pdf

    sound design

    white noise

    pong

    adding white noise to background

  • 06.16.2021

    psychoanalysis

    Todorov, "The Two Principles of Narrative": pdf

    sound design

    making sawtooth and squaretooth waves

    pong

    incorporating sawtooth and squaretooth waves into background, ambient sound

  • 06.17.2021

    psychoanalysis

    Kaja Silverman: "Suture" from The Subject of Semiotics

    sound design

    consonant intervals (perfect fifths) and dissonant intervals (tritones and minor seconds)

    pong

    adding edited consonant and dissonant intervals to ambient sound in pong

  • 06.21.2021

    psychoanalysis

    Baudrilliard, "Simulacra and Simulation": pdf

    sound design

    beats produced by hz discrepancies

    pong

    incorporation of beats into pong

  • 06.22.2021

    psychoanalysis

    Ariel Rogers, "Taking the Plunge: pdf"

    sound design

    alterations to downloaded sounds

    pong

    adjusting the speed of the ball

  • 06.23.2021

    psychoanalysis

    Smuts, "What is Interactivity?": pdf

    sound design

    refining sound elements of pong

    pong

    final check on pong affect / emotion / gameplay

  • 06.24.2021

    Final Projects